A crowd simulation plugin used in the development of Channel 4’s Electric Dreams and an upcoming show with Amazon Prime.

CrowdMaster originated from my Computing A level project (2014). Since then it has continued to grow in scope. At its heart is a fuzzy logic agent based system and a procedural node based agent placement system.

Example

The brain for a collision prediction and avoidance agents. See Vimeo - Collision prediction.

CrowdMaster is now developed by John Roper and myself. I mainly concentrate on the core simulation and agent generation code while John focusses on UI, utilities, website and releases although there is a lot of crossover and collaboration. We’ve also been supported by a number of other developers and artists and in particular Theory Studios.

A big project is currently underway to improve the core performance and ease of setup. A set of redesigned and now compiled libraries for key functionality is key to this and uses TravisCI to automate building and testing to ensure we’re building CrowdMaster on the firmest foundation possible.

Technical overviews of aspects of CrowdMaster

Dynamic Formations

Collision Prediction

Action Synchronisation

Path Following

Agent Generation

Octrees

Please see the Official website and the Github page for more details.

Video examples

CrowdMaster was formally known as InAIte