CrowdMaster is a project that originated from my Computing A level project (2014). Since then it has continued to grow in scope. At its heart is a fuzzy logic agent based system and a procedural node based agent placement system.
The brain for a collision prediction and avoidance agents. See Vimeo - Collision prediction.
CrowdMaster is now developed by John Roper and myself. I mainly concentrate on the core simulation and agent generation code while John focusses on UI, utilities, website and releases although there is a lot of crossover and collaboration. We’ve also been supported by a number of other developers and artists and in particular Theory Studios.
Technical overviews of aspects of CrowdMaster
CrowdMaster was formally known as InAIte